Posts by Year

2019

In a Nutshell: Design of OpenGL

6 minute read

This post will talk about the design of OpenGL as an API. It will go over OpenGL’s syntax including function naming conventions and explain the reasoning beh...

Overview of the Graphics Pipeline

14 minute read

This post will talk about basic concepts of computer graphics. More specifically it will go over the entire graphics pipeline in a conceptual (high) level. ...

In a Nutshell: History of OpenGL

7 minute read

This blog post will briefly detail the history of OpenGL, a cross-platform graphics API used to create stunning visuals in 2D/3D applications. Before delving...

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